On an average day in 2017, teenaged boys aged 15 to 19 spent 1.3 hours playing games as a primary activity, according to the American Time Use Survey. The "playing games" category includes computer and video games as well as board and card games. A decade ago, males in the age group spent only about half as much time playing games—0.72 hours per day.
The averages mask the depth of the obsession, however. Males aged 15 to 19 are more likely than any other segment of the population to play games—fully 43 percent (!) played games on an average day in 2017, and those who played spent an average of 3.03 hours (!) doing so. These figures are substantially higher than they were a decade ago. In 2007, a smaller 31 percent of 15-to-19-year-olds males played games on an average day, and those who did spent 2.29 hours doing so.
The growing percentage of 15-to-19-year-olds who game on an average day, coupled with the increasing amount of time spent gaming, means that gaming is likely crowding out other activities. In 2017, 15-to-19-year-old male gamers spent more time with a joystick than they did watching television (2.77 hours on average for 15-to-19-year-old male participants), playing sports (2.34 hours), or doing homework (2.16 hours).
Source: Demo Memo analysis of unpublished tables from the Bureau of Labor Statistics' American Time Use Survey
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